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28, 04, 2020 | The G FUEL Team | comments(0)

Everything You Need To Know About Valorant: Release Date, Characters, Weapons, Maps, Patch Notes, And More!

Once known as “Project A,” Valorant is Riot Games’ first shooter and is one of the most anticipated releases of 2020. Many gamers have already called this game the next Counter Strike: Global Offensive, and it has the potential to be one of the biggest shooters of all-time. Fans simply cannot wait to get their hands on it.

Let’s take you through everything you need to know about Valorant, as well as the community’s reaction to the game so far!

Go to:
What is Valorant?
Release Date
Closed Beta
Platforms
System Requirements
Servers
Stretched Resolution
Cost
Characters and Abilities
Ranked Play and Ranks
Microtransactions and Loot Boxes
Weapons
Maps
Battle Pass
Anti-Cheat Measures
Spotify Playlist
Patch Notes

What Is Valorant? What Is Gameplay Like?

Valorant is Riot Games’ take on the traditional team tactical shooter, the same genre as games like CS:GO and Rainbow Six Seige. The game is set in a futuristic setting and provides an online-only multiplayer experience.

Similar to CS:GO, Valorant pits two teams of five against each other over the course of a match, which lasts 24 rounds or so. From what we have seen so far, this game seems to have a lot of the same mechanics and gunplay as CS:GO and other shooters. Even with a familiar heavy emphasis on perfect aim and movement, the game itself features a drastically different art style than most shooters. The lead art director for Valorant is actually the same person who worked on the Team Fortress 2 art team, so you're probably not alone in thinking it looks like that game.

The main draw for Valorant is its use of Overwatch-style character selection for each match. When you load into a new match of Valorant, you select which character you want to play as, and your choice will stay locked for the duration of the match. Each character has their own abilities and quirks; there are some that are more offense-focused and some that are better on defense. The characters also have ultimate abilities like in League of Legends. These abilities have to be charged up throughout the match and are super powerful.

Unlike Overwatch, the character you pick does not have a specific weapon they will have to use (we’ll talk about weapons in just a minute). The gunplay in Valorant is similar to CS:GO, with an emphasis on headshots and accuracy.

Release Date

Riot Games has confirmed that Valorant is releasing sometime in Summer 2020.

Closed Beta

Valorant Closed Beta started on April 7, 2020.Riot Games

Valorant Closed Beta started on April 7, 2020 and will continue into Summer 2020 when the game releases. At the moment, space is limited to players in the United States, Canada, Europe, Turkey, Russia, and CIS countries.

If you live in any of the countries above, here's how to get Valorant Closed Beta access:

  1. 1. Create a Riot account
  2. 2. Link your Riot account to a Twitch account
  3. 3. When closed beta activates in your region, watch specific VALORANT closed beta streams highlighted on Twitch

Don't live in any of the countries above?

Closed beta access is coming to Brazil, LATAM, Korea, and other parts of the world, but the dates are not yet confirmed.

Platforms

Valorant is only going to be on PC for now. But there is hope in the future for a console release.

Although Riot Games has not released a major title on console yet, many players are hopeful that Valorant will be coming to console soon. During the gameplay reveal, two of the Valorant developers, including lead designer Trevor Romleski, joined streamer TimTheTatman and answered a question regarding Valorant on console.

TimTheTatman asked, “I know there’s a lot of questions about it, and I have no idea, is there any sign of trying to put this on console or are you guys mainly sticking PC?”

“Our focus right now is on PC. We’re open to exploring new opportunities for other platforms, but for the time being what our current focus is, is on the PC platform,” answered Romleski.

System Requirements

Riot Games has noted that Valorant will be accessible for players not equipped with the best PC hardware. 

Here are Valorant’s minimum PC requirements: 

Minimum (30fps)

OS: Windows 7/8/10 (64-bit)

RAM: 4GB

CPU: Intel i3-370M

GPU: Intel HD 3000 (1GB VRAM)

Recommended (60fps)

OS: Windows 7/8/10 (64-bit)

RAM: 4GB

CPU: Intel i3-370M

GPU: Intel HD 3000 (1GB VRAM)

High-end (144+fps)

OS: Windows 7/8/10 (64-bit)

RAM: 4GB

CPU: Intel Core i5-4460 3.2Ghz

GPU: Nvidia GTX 1050 Ti (1GB VRAM)

Servers

Another feature present in League of Legends for quite some time now is the Riot Direct servers, which allow players to get optimal performance for every match while playing online. Although there’s a chance you encounter some server lag while playing, it feels a lot smoother than other multiplayer matches. This is a nice feature to optimize players’ experience for Valorant.

Riot Games has also announced that all matches will be played on 128-tick servers. This will result in more responsive games and an overall higher play quality. For reference, Call of Duty plays on sub-20-tick servers, making this a drastic difference from other AAA titles.

Stretched Resolution

Different resolutions has been one of the most controversial topics among game developers and their communities in recent years. More so for games such as Fortnite, where Epic Games famously banned the usage of stretched resolutions just a few weeks before the Fortnite World Cup qualifiers.

Many players did not know whether or not Riot Games was going to allow players to configure their screens in different aspect ratios. However, it appears players are not going to be able to when the game releases soon.

Noted during TimTheTatman’s stream with two of the Valorant developers, they noted that only the regular 16:9 and a few other variations such as 4:3 which Counter Strike players are used to. The developers noted that it would be unfair for players to make the player models wider and allow for more opportunities to get the upper edge if a player did not know about stretch resolution.

Cost

Sticking true to Riot Games’ previous releases, Valorant will be free to play!

Characters and Abilities

One of the most important aspects of Valorant is the game’s cast of characters. It will be crucial to get a sense of how each character works, as each character’s abilities and how you earn them during a match is quite different from Overwatch. Here is a breakdown of how abilities work and how you can obtain them:

Ultimate Ability: This is the most powerful ability each character has access to during a match. It also takes the longest to obtain. It will take multiple kills or objective tasks to gain a character's ultimate ability.

Main Ability: This ability is usable every round, though it will vary from player to player as to how many times you will be able to use it each round.

Purchasable Abilities: This is similar to how grenades, smoke grenades, and other items made for purchase work in CS:GO. The price of each of these will also vary based on the character.

There are numerous characters in Valorant, and we can assume they will release more over time, similar to Overwatch and League of Legends. Polygon and PC Gamer have noted all the descriptions for each character and their abilities, which also appear to be the official ones from Riot Games.

Here are the Valorant characters and their abilities, courtesy of Polygon:

Phoenix

This was the first character showcased by Riot Games with his own trailer and gameplay. From what we know, Phoenix is a close-quarters combat specialist who has a passion for fire.

Phoenix's abilities are listed below:

Phoenix’s star power shines through in his fighting style, igniting the battlefield with flash and flare. Whether he’s got backup or not, he’s rushing in to fight on his own terms.

Hot Hands - Throw a fireball that explodes after a delay or upon impact with the ground. The fire zone damages enemies, and heals you.

Blaze - Cast out a flame wall that blocks vision and damages anyone passing through it. You can bend the wall when casting by turning while holding “left click.”

Signature Ability: Curveball - Cast a curving flare that bursts into brilliant light after a brief delay, temporarily blinding all looking at it. “Left click” curves it left, “right click” curves it right.

Ultimate Ability: Run it Back - Mark your current location. If you die during this ability’s duration, or when this ability’s duration expires, you’ll be reborn at the marked location with full health.

Viper

Viper deploys an array of poisonous chemical devices to control the battlefield and cripple the enemy’s vision. If the toxins don’t kill her prey, her mind games surely will.

Snakebite - Fire a projectile that explodes into a pool of damaging acid.

Poison Cloud - Throw a gas emitter that you can reactivate to create a poisonous smoke cloud at the cost of fuel. The emitter can be picked up and thrown again after a short cooldown.

Signature Ability: Toxic Screen - Deploy a long line of gas emitters that you can reactivate to create a tall wall of toxic gas at the cost of fuel.

Ultimate: Viper’s Pit - Emit a massive toxic cloud in a large area that lasts as long as Viper stays inside the cloud. Enemies inside the cloud are highlighted to Viper.

Jett

Jett’s agile and evasive fighting style lets her take risks no one else can. She runs circles around every skirmish, cutting enemies up before they even know what hit them.

Cloudburst - Throw out a cloud of fog that obscures vision on impact. Hold down the ability button to bend the cloud’s in-flight trajectory.

Updraft - After a brief wind up, propel yourself upwards.

Signature Ability: Tailwind - Immediately dash a short distance in the direction you’re moving.

Ultimate: Blade Storm - Arm yourself with several deadly throwing knives that deal moderate damage and kill on headshots. Scoring a kill restores all daggers. “Left click” throws a single dagger. “Right click” throws all remaining daggers in a short-ranged burst.

SOVA

Sova tracks, finds, and eliminates enemies with ruthless efficiency and precision. His custom bow and incredible scouting abilities ensure that even if you run, you cannot hide.

Shock Bolt - Fire an explosive bolt that emits a damaging pulse of static energy upon impact.

Owl Drone - Deploy a pilotable drone that can fire a dart that will reveal enemies who are hit.

Signature Ability: Recon Bolt - Fire a bolt that deploys a sonar emitter. The sonar pings tag nearby enemies, causing them to be revealed. Can be destroyed.

Ultimate: Hunter’s Fury - Fire up to three deadly energy blasts that spear across the entire map. Each hit enemy takes heavy damage and is marked.

Cypher

Cypher is a one-man surveillance network who keeps tabs on the enemy’s every move. No secret is safe. No maneuver goes unseen. Cypher is always watching.

Free Ability: Trapwire - Place a stealthed tripwire between two walls. Triggering enemies are restrained and revealed for a short time. If the trap is not destroyed, it activates to daze the trapped victim. Can be picked up.

Cyber Cage - Toss out a remote activation trap. Reactivate to create a cage that slows enemies who pass through it. Look at a trap and press USE to detonate it, or hold ACTIVATE to detonate all.

Signature Ability: Spycam - Place a remote camera. After placing, reactivate to view the video feed. “Left click” while in camera to fire a tracking dart. Recharges when picked up or killed.

Ultimate: Neural Theft - Extract information from the corpse of an enemy, revealing the location of their living allies.

Brimstone

Brimstone’s orbital arsenal ensures his squad always has the advantage. His ability to deliver utility precisely and safely make him the unmatched boots-on-the-ground commander.

Incendiary - Launch an incendiary grenade that deploys a damaging field of fire.

Stim Beacon - Target a nearby location to call in a Stim Beacon, giving all players near it Rapidfire.

Signature Ability: Sky Smoke - Use your map to call in orbital deployment smokescreens that obscure vision. Click to set the locations, and confirm to launch.

Ultimate: Orbital Strike - Use your map to target a location, launching a devastating orbital strike that pulses for high damage over several seconds.

Sage

Sage creates safety for herself and her team wherever she goes. Able to revive fallen friends and stave off forceful assaults, she provides a calm center to a hellish battlefield.

Slow Orb - Cast out a radianite orb that breaks into a slowing field upon impact with the ground. All caught in the field are slowed, grounded, and make noise when moving.

Barrier Orb - Conjure a large, solid wall. “Right click” to rotate the wall before casting.

Signature Ability: Healing Orb - Heal an ally or yourself to full health over a few seconds.

Ultimate: Resurrection - Target a friendly corpse. After a short delay, revive them with full health.

Omen

Omen hunts in the shadows. He renders enemies blind, teleports across the field, then lets paranoia take hold as foes scramble to uncover where he might strike next.

Paranoia - Send out an ethereal shadow in a straight line, Nearsighting anyone it touches.

Shadow Walk - After a delay, dematerialize and teleport a short distance.

Signature Ability: Dark Cover - Cast out a stealthed ethereal orb that bursts into an obscuring sphere of shadow at its final location. Can be charged to increase distance.

Ultimate: From the Shadows - Select anywhere on the map to teleport and reform. When arriving, appear as a Shade that will go back to your original location if killed. Once the teleport is complete, become Incorporeal for a short time.

Breach

Breach from ValorantRiot Games/PC Gamer

This was the newest character showcased during the gameplay reveal of Valorant. This agent was not one of the ones initially revealed, but multiple players showcased his abilities and how the character is going to work.  Below are Breach’s abilities courtesy of Dailyesports.gg

Basic AbilityAftershock: Equip a fusion charge. Fire the charge to set a slow-acting burst through the wall. The burst does heavy damage to anyone caught in the area.

Basic Ability – Flashpoint: Equip a blinding charge. Fire the charge to set a fast-acting burst through the wall. The charge detonates to blind all players looking at it.

Signature Ability – Fault Line: Equip a seismic blast. Hold Fire to increase the distance. Release to set off the quake, dazing all players in its zone.

Ultimate Ability – Rolling Thunder: Equip a seismic charge. Fire to send a cascading wake through all terrain in a large cone. The quake dazes and knocks up anyone caught in it.

As the name suggests, Breach is going to be an agent best suited for going into a bomb site first or taking over a crucial choke point on the map.

Agent Raze

Raze from ValorantRiot Games/PC Gamer

Having a similar cosmetic look to Lifeline from Apex Legends, here are Raze’s abilities:

Blast Pack - Instantly throw a Blast Pack that will stick to surfaces. Re-Use the ability after deployment to detonate, damaging and moving anything hit.

Signature Ability: Paint Shells - Equip a cluster grenade. Fire to throw the grenade, which does damage and creates sub-munitions, each doing damage to anyone in their range.

Boom Bot - Equip a Boom Bot. Fire will deploy the bot, causing it to travel in a straight line on the ground, bouncing off walls. The Boom Bot will lock on to any enemies in its frontal cone and chase them, exploding for heavy damage if it reaches them.

Ultimate Ability: Showstopper - Equip a rocket launcher. Fire shoots a rocket that does massive area damage on contact with anything.

Ranked Play and Ranks

Online ranked matches has been one of the core components of nearly every massive multiplayer game in recent memory. Games such as Apex Legends, League of Legends, and Counter Strike have some of the most recognizable ranks in gaming.

Riot Games is no stranger to developing a competitive community, and this appears to be no different when Valorant releases. The ranking system was revealed during the gameplay reveal, and it appears there are going to be around nine ranks for players to try their hand at during Valorant. Each rank will have separate tiers inside the rank itself. So it’s a similar system to Counter Strike, with the ultimate goal of becoming the “Valorant” rank.

Here are all the Valorant rank names:

  • Unranked
  • Mercenary I-III
  • Soldier I-III
  • Veteran I-III
  • Hero I-III
  • Legend I-III
  • Mythic I-III
  • Immortal I-III
  • Valorant

Microtransactions and Loot Boxes

One of the biggest concerns with the release of any major title nowadays is the number of microtransactions a game will have. Nobody wants to relive the terrible experience of EA’s Star Wars Battlefront launch, where players could essentially pay to win.

This does not appear to be the case with Valorant, as they seem to be taking a different approach than similar games (like Overwatch). For those who don't know, Overwatch has loot boxes within the game that can be obtained in multiple ways and reward players with cosmetic items.

It has been confirmed that Valorant will not feature these loot boxes, but will still have in-game purchases for cosmetic items such as sprays, weapon skins, and more.

In an interview with Polygon, Valorant executive producer Anna Donlon had this to say about skins and transactions within the game:

I think [character skins] would have to be in a way that there’s absolutely nothing to impact the gameplay,” Donlon says. “It’ll be narrow. I think there’s a way to do that. And those are things that we’re interested in exploring.”

Donlon also said that weapon skins will have some sort of progression system when the game releases. Perhaps it will be similar to how Call of Duty works, where you can unlock unique wraps while playing.

Weapons

Once you pick a character to use in Valorant, you also have to pick some weapons to use. Similar to CS:GO, the game will feature an economy and a buy menu before the start of each round. For those of you who aren’t aware of this system, here’s how it works:

At the conclusion of each round, you will be rewarded with some in-game currency called Valorant Points, which will vary depending on certain components. Winning the round with two kills will give you a lot more money than if you die and lose the round, for example. With this currency, you can purchase a weapon or character ability.

We don’t currently know any specifics about how much damage each weapon will do or how the weapons will work. It’s rumored that they will work similarly to how CS:GO weapons work, with recoil patterns and specific aiming styles for each weapon.

Here’s the full list of Valorant weapons, along with how much they will cost in Valorant Points: 

Sidearms

  • Classic – Free
  • Shorty – 200
  • Frenzy – 400
  • Ghost – 500
  • Sheriff – 800

SMGs

  • Stinger – 1000
  • Spectre – 1600

Shotguns

  • Bucky – 900
  • Judge – 1500

Rifles

  • Bulldog – 2100
  • Guardian – 2700
  • Phantom – 2900
  • Vandal – ?

Snipers

  • Marshal – 1100
  • Operator – 4500

Heavy

  • Ares – 1700
  • Odin – 4500

Shields

  • Light Shields - ?
  • Heavy Shields - ?

Grenades

Check out the full list of grenades that will be available to purchase through the in-game buy menu courtesy of FireMonkey:

  • Boomba
  • Bow [Incendiary]
  • Cluster Bomb
  • Earthquake
  • Flashbang
  • HE Grenade Explosion
  • Incendiary Fire
  • Nanoswarm
  • Necro Grenade
  • Satchel
  • Tear Gas
  • Thorns
  • Vulture Mine

Weapon Skins

Cosmetics have always been a massive part of gaming. Since the Fortnite mania started back in 2017, every major title has had some sort of daily item shop. Modeling off of Counter Strike, it appears that Valorant is going to implement some sort of cosmetic system. The game will feature different cosmetic bundles and skins that players can purchase in the item shop. @Valorant_ on Twitter was able to uncover some of these in the game files, and the bundles can be viewed below!

It appears each of the bundles is also going to come with its own knife. The price of the bundles is unknown as of now, but we’lll be sure to update this article when the prices go live.

Maps

We expect Valorant to have an array of maps for players to compete on when the game releases in Summer 2020. For now, we don’t have confirmation about the number of maps or what they’re going to look like other than some confirmed gameplay from sites like Polygon. They note that two of the maps are called Haven and Bind. They report that the Haven has three bomb sites rather than the standard number of two: 

“The addition of an extra bomb site doesn’t change the fact that Haven feels like a traditional tactical shooter map, but it does introduce an interesting new wrinkle that helps the map feel unique.”

Bind, on the other hand, reminds us of Mirage from CS:GO. This is the map we have seen the most so far, and Polygon got to test this map out and spotted a unique feature. Apparently, the map will feature teleporters for one-way travel at some points. Here’s what Polygon had to say about the map:

“The teleporters let players transition from one bomb site to the other quickly, but they make a loud noise any time a player comes through. This means that anytime they’re used, everyone on the map knows, which opens dozens of opportunities for tricky teleportation plays and fakes.”

Since players all over the world were able to showcase their gameplay of Valorant for the first time, some prominent Fortnite leakers have made the move over to Valorant and have uncovered some juicy details. 

One of them is FireMonkey, who posted a flurry of leaks over the weekend. One of those leaks was images of all the maps confirmed to be in the game files. Check them out below!

From what we can tell, the maps in Valorant are going to be a lot bigger than in games such as Counter Strike. A common theme on these maps has been the notion of having three bomb sites rather than two. Not a lot of players mentioned this when showcasing their gameplay, so it probably doesn’t have much of an effect as one may think. 

Battle Pass

Most gamers nowadays are familiar with the battle pass system. The battle pass system has been adopted by nearly every major multiplayer game in recent years.

It appears Valorant is no exception, as FireMonkey also uncovered some battle pass details regarding the way players are going to be able to level up their cosmetics through in-game points called Radiante.  You can buy Radianite in the in-game store using Valorant Points, and earn them by gaining in-game XP. Each skin upgrade will cost 10 Radianite.

Anti-Cheat Measures

A big aspect of competitive gaming is preventing cheating in matches. This has been a focal point in games such as Overwatch, Fortnite, and CS:GO. It appears Riot Games is going to take extra measures to combat cheating with Valorant, taking the following steps to ensure fair play:

Fog of War

This system is to counteract the infamous “wall hacks” that have been so common in other FPS titles. 

Server-Authoritative

This means that all of the game settings will be sent through the Valorant servers rather than the in-game client that we see a lot of the time with other FPS games. 

Proprietary

These in-game measures prohibit players from using third-party accessories to try and gain an upper edge over others.

In an interview with Inven Global, anti-cheat lead Paul Chamberlian had this to say about the consequences of cheating in Valorant and what they are going to look at going forward:

“By being caught just once, that account is permanently banned. Additionally, we’re considering a hardware ban where that PC can’t connect for 24 hours. We’re still discussing whether we would block the whole LoL account or not for using hacks in Valorant.”

“Obviously, the aimbot is critical for FPS games. In Valorant, the time to kill is very short and the tempo is really fast, so aimbots are especially more threatening. To prevent that, we’re developing an anti-hack program in that direction. Also, through Riot Games’ own technology, we’re developing a system that detects aimbots through big data, AI, and machine learning. For example, if a player’s screen moves excessively fast and their first shot is a headshot, and that situation occurs consecutively, the program detects that it’s a hack.”

Earn Up To $100,000 From Riot For Finding Vulnerabilities

That's right. Riot is offering up to $100,000 for finding security vulnerabilities in Valorant's anti-cheat solution, Vanguard. Get all the details from Riot on HackerOne.

Spotify Playlist

The official Valorant sountrack hasn't been released yet, so we created a Valorant-inspired Spotify playlist to get you HYPED. Listen to it below!

 

Patch Notes

Patch Notes 0.47+

GAMEPLAY AND BALANCE

MELEE DAMAGE

  • Melee attacks now inflict double the damage per hit to destructibles, including
    • Sage’s Barrier
    • Haven’s metal double doors
  • Why?
    • There weren’t enough options during low econ rounds—such as the first round and right after switching sides—to combat Sage’s Barrier Orb. Our intent is to add a high-risk, high-reward method for players to interact with her wall, while still being able to take it down, no matter their loadout

RAZE

  • Reduced Paint Shells from 2 to 1
  • Paint Shells now have a kill reset, requiring players to get 2 kills to refresh cooldown
  • Tuned and adjusted audio for Paint Shells, Blast Pack, and Showstopper so that they’ll be easier to hear in hectic scenarios
  • Fixed an edge case where the secondary cluster of Paint Shells would explode quicker than intended. They now have a minimum duration before exploding.
  • What’s up with that?
    • Raze’s goal is to be a highly-threatening duelist that punishes enemies posted in predictable positions, but we felt like the cluster grenades and their number were creating overly oppressive scenarios. Also, players should be supplied proper gameplay information and the audio cues on all of Raze’s abilities didn’t match their threat, so we changed the audio of each. For example, when the Showstopper is equipped or fired from a distance, players should be able to clearly identify and interpret the threat.

SAGE

  • Slow Orb now also slows the air speed of players in the zone
  • Players can now walk through the Slow Orb without making noise
  • Why though?
    • Players were able to circumvent too much of Sage’s Slow Orb by bunny hopping through the zone. We want the minimum slow amount to be a bit more consistent with all movement in the zone, while still allowing for bunny hopping and walking to provide a slight benefit to traversing the zone. Also, we feel adding a stealthy yet slow way to move through the field brings more nuance to playing against the zone and a bit more uncertainty for Sage, since she can't necessarily hear people who move through

MAP UPDATES

  • Several exploits fixed on Bind, Haven, and Split
  • Split: Orb moved from B Mid to B Main
    • The intent is to alleviate some pressure from mid and provide more incentive for players to control B Main.

QUALITY OF LIFE

  • Reduced outbound network traffic from client for players running at high frames-per-second
    • Some ISPs and network setups were throttling game traffic, impacting gameplay by causing large spikes in network latency as FPS increased.
    • No impact to gameplay / responsiveness

BUG FIXES

  • Fixed a rare server crash caused by packets occasionally being corrupted by some players’ networks
  • Cypher’s Spycam can no longer use weapons
  • Fixed a bug where footstep audible range would sometimes not appear on the minimap
  • Fixed a bug where players could spam pings, causing frame rate drops for teammates

Patch Notes 0.49

GAMEPLAY AND BALANCE

Omen

  • Omen now immediately becomes vulnerable and no longer appears dark after he leaves his alternate shadow form
    • If you were to find enemy Omen teleporting in, it was often confusing when you should shoot him to get the kill (vs. sending him back). This change is to both account for an invulnerability bug and score some extra points of clarity
  • The attenuation radius of the arrival sound on Omen's From the Shadows has been reduced to 2250
    • Attenuation is a big word, but the short of it is you have to be closer to Omen to echolocate where he’s teleporting to. We’re trying to give him some spook back since if you do find him, you should now have him dead to rights

CHARACTER UPDATES

  • [Omen] Updated Omen’s visuals
  • [Breach] Updated Breach’s visuals

MAP UPDATES

  • Added curtains to the top of double doors on Haven to remove the Sage Barrier Orb boost that allowed players to see through a sliver of the door at the top
  • Fixed issue with Cypher camera being placed on the Haven A Main boxes
  • Multiple fixes to the geometry on Haven, Bind, and Split to fix exploits and help optimize gameplay—massive thanks to all of the folks who helped to identify these! We see you
  • Updated materials on Bind and Haven to make surfaces more consistent overall
  • Changed color of Radianite crates in order to unify overall visuals

COMPETITIVE UPDATES

  • Added Competitive mode and ranked matchmaking, to go live in the near future

OBSERVER MODE

  • Added “Ghost cheat” as an option to custom games with cheats enabled, allowing you to fly around the map in no-clip mode
  • Ability HUD no longer displays when entering drone camera as an observer
  • Exiting drone camera will now swap back to the most recently viewed player if they’re still a valid view target
  • Swapping through players to view will now iterate through an entire team before going to players on the other team

HUD & UI

  • In-game
    • New directional damage indicator visual
    • New low health and low ammo visuals
    • Removed character portrait from player’s minimap icon to better distinguish player icon; icon will receive additional color and polish in the future
    • Voice activity is now shown above allies’ heads
    • Added color to spike icon above ally’s head to make it easier to see
    • Fixed the ultimate ability icon above teammates’ heads showing as charged after gaining 1 ult point instead of when actually charged
    • Ping elements now fade when under player aim; previously only text faded
  • Out-of-game
    • Relocated Find Match button from social panel to Play screen; renamed to Start
    • Relocated Practice button from social panel to Play screen
    • Added Play Again button to End of Game screen
    • Made the flyouts on the nav progression widget clickable
    • Made main navigation button click targets easier to click
    • Added an option to orient the fixed minimap so that player’s starting side is always at the bottom
    • Adjusted all map assets so that full fixed orientations consistently place attackers at bottom and defenders at top
    • Added hover tooltips to thumbnails in the Collections view to show item name
    • Scroll speed tweaked to make scrolling social panel smoother
    • Made crosshair preview in Settings shorter to make more room for controls

QUALITY OF LIFE

  • Added the ability to abandon a multiplayer Custom Game. Using the “Leave match” button in the ESC menu will allow you to permanently leave the match without penalty. Leaving the custom game in any other way (exit client, alt+f4, etc.) will still allow you to return to the match
  • Updated the audio occlusion system to help players better differentiate audio distancing cues. For example, Haven B to A short, you should perceive sounds from their correct distance and not as if they were right next to you
  • Players who abandon matchmade games, or dodge agent selects, will now experience penalties that prevent them from queuing for a period of time. Frequent offenders will experience higher queue time penalties. Leaving ruins the match for everyone else, and should only be a last resort
  • Enabled the ability to see VALORANT players online in Riot games
  • Adjusted play flow UX moving queue buttons into lobby screens
  • Adjusted social panel UX to accommodate additional space
  • Adjusted End of Game UX to clean up design of various widgets
  • Adjusted chat disconnect error state to be less… intimidating
  • Spawn practice bots option in the shooting range moved from the F3 menu to an in-world shootable switch
  • For all shotguns, moved the crosshair’s center dot by 1px to center it on the screen. The devs expect shotgun lethality to increase by 4,000% as a result (this is a joke)

BUG FIXES: IN-GAME

  • [Phoenix] Fixed a bug where Phoenix would get teleported back to an ascender (rope ladder) after respawning, in cases where Phoenix died while Run It Back was active and he was attached to an ascender
  • [Phoenix] Fixed a bug where, for a brief time after Run It Back ended, Phoenix could be damaged in the place where he fizzled
  • [Viper] Updated the appearance of Viper's Toxic Screen on the minimap to show gaps in the wall
  • [Viper] Fixed Viper being able to animation-cancel Viper’s Pit
  • Prevent “Spike Planted” announcement from playing after a round has ended and hiding the round end announcement, which should clearly indicate the result of after-the-buzzer plant rounds
  • Fixed Bomb Carrier Killed announcement from also showing Ally Defusing
  • Fixed a rare issue where players’ weapons would float in front of them; too spooky
  • Fixed a rare issue where third-person player models could get desynced from the server when double tapping a defuse, causing some shots to miss
  • Fixed aim issue that caused some players who were using low sensitivity to have small mouse movements dropped
  • Fixed issue where canceling a plant or orb pickup could sometimes play the wrong (slower) re-equip animation, making it look as if the player could fire too quickly after canceling (timing was correct, animation wasn’t)
  • Fixed map region names as they appear below the minimap from not localizing properly
  • Smoothed out movement during player-to-player collisions
  • Fixed a bug where item UI prompt in the game world would appear to block bullets
  • Fixed a bug where the Z ping wheel could be opened alongside the map ping wheel, creating a scenario where multiple ping wheels could be open at once
  • Fixed a bug where ping wheel wouldn’t show disabled when direct bound pings were used to reach usage limit
  • Fixed a rare bug where either team could win a round by elimination on the same frame that the spike was defused, granting two points for that round.
  • Fixed overlap in ally planting announcement
  • Fixed a bug where the VO radial wheel would hit the rate limit by opening and closing it without selecting a VO option
  • Minimap will no longer randomly hide for all players in a game
  • Update to Bucky’s alternate fire to instead apply instantaneous, hitscan damage
    • Alt. fire was previously a projectile that was able to kill enemies shortly after the user was killed. No other weapon works this way so now it performs as a hitscan.

BUG FIXES: GAME CLIENT

  • Fixed an issue that allowed players to purchase items not available in their respective store
  • Fixed an issue that let players equip content they didn't own
  • Fixed issue where display settings would get re-applied when joining/leaving games, which could move the window or change display mode in rare cases
  • Fixed network stability indicator sometimes appearing when setting was disabled
  • Line of sight is no longer required to pick up the spike when overlapped by a player
  • Fixed issue where the spike would sometimes become unretrievable
  • Fixed an issue preventing some player reports from submitting
  • Fixed various connection issues with voice chat
  • Fixed various connection issues with text chat
  • Fixed various issues with player state being incorrect in social panel
  • Fixed an issue where some players could not requeue after a game without relogging
  • Fixed issues with receiving party invitations
  • Fixed transparent player card icons in Custom Game lobbies
  • Fixed resetting controls for Voice Chat in settings
  • Fixed voice defaulting to automatic transmission for Custom Games
  • Fixed voice being interrupted when navigating Custom Game options
  • Fixed a handful of localization issues across menu screens

So, what do you think about Valorant?

Tell us in the comments section below!

 

Top image via Riot

This article was written by Nick Farrell, a full-time university student who loves talking and writing about video games.