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27, 08, 2020 | The G FUEL Team | comments(0)

Call of Duty: Black Ops Cold War: Everything You Need To Know

Call of Duty: Black Ops Cold War is here! And with beloved developers Treyarch taking the helm for this year’s game, expectations are high. Here’s everything you need to know about the sequel to the iconic Call of Duty: Black Ops.

Table of Contents:
Story
Release Date
Platforms
Developers
Trailers and Gameplay
Editions and Prices
Pre-order
Create Your Own Character
Multiplayer
Killstreaks
Weapons
Maps
Perks
Game Modes
Operators
Beta
Zombies
Warzone
Patch Notes

Story

According to its product description, here's what Call of Duty: Black Ops Cold War is about:

The iconic Black Ops series is back with Call of Duty®: Black Ops Cold War - the direct sequel to the original and fan-favorite Call of Duty®: Black Ops.

Black Ops Cold War will drop fans into the depths of the Cold War’s volatile geopolitical battle of the early 1980s. Nothing is ever as it seems in a gripping single-player Campaign, where players will come face-to-face with historical figures and hard truths, as they battle around the globe through iconic locales like East Berlin, Vietnam, Turkey, Soviet KGB headquarters and more.

As elite operatives, you will follow the trail of a shadowy figure named Perseus who is on a mission to destabilize the global balance of power and change the course of history. Descend into the dark center of this global conspiracy alongside iconic characters Woods, Mason and Hudson and a new cast of operatives attempting to stop a plot decades in the making.

Beyond the Campaign, players will bring a Cold War arsenal of weapons and equipment into the next generation of Multiplayer and Zombies experiences.

Welcome to the brink. Welcome to Call of Duty®: Black Ops Cold War.

Release Date

Call of Duty: Black Ops Cold War is releasing worldwide on November 13, 2020.

Platforms

Call of Duty: Black Ops Cold War will release for the following platforms:

And yes, Black Ops Cold War is cross-play, cross-progression, and cross-generation enabled.

Developers

Led by community favorite David Vonderhaar, COD Black Ops Cold War will once again be developed by Treyarch. The last title they worked on was Call of Duty: Black Ops 4. It’s also been confirmed that developer studio Raven Software will be assisting.

Trailers and Gameplay

First up was the “Know Your History” trailer on August 21st:

 

Followed by the official Call of Duty: Black Ops Cold War reveal trailer on August 26th:

 

And then the Black Ops Cold War story trailer dropped on August 27th:

 

Revealed during the multiplayer reveal on September 9, 2020, we got a look at some of the maps and gameplay coming to Black Ops Cold War:

 

We are undoubtedly going to see loads of more teasers and trailers over the coming weeks, so keep your eyes peeled.

Editions and Prices

There are three editions of Call of Duty: Black Ops Cold War: Standard Edition, Cross-Gen Bundle, and Ultimate Edition.

Check out these Black Ops Cold War editions comparison tables for more information on each edition for each platform.

PlayStation Editions Comparison

  STANDARD EDITION CROSS-GEN BUNDLE ULTIMATE EDITION
Price $59.99 $69.99 $89.99
PlayStation 4 Version of the game Included Included Included
PlayStation 5 Version of the game PS4 Version Playable via Backward Compatibility Included Included
Early Access to the Open Beta, first on PlayStation 4
Woods Operator Pack for immediate use in Modern Warfare and Warzone*
Confrontation Weapons Pack
Land, Sea and Air Pack (9 items)**    
Battle Pass Bundle (1 Season Battle Pass + 20 Tier Skips)***    

 

Xbox Editions Comparison

  STANDARD EDITION CROSS-GEN BUNDLE ULTIMATE EDITION
  $59.99 $69.99 $89.99
Xbox One Version of the game Included Included Included
Xbox Series X Version of the game Xbox One Version Playable via Backward Compatibility Included Included
Early Access to the Open Beta
Woods Operator Pack for immediate use in Modern Warfare and Warzone*
Confrontation Weapons Pack
Land, Sea and Air Pack (9 items)**    
Battle Pass Bundle (1 Season Battle Pass + 20 Tier Skips)***    

 

PC on Battle.net Editions Comparison

  STANDARD EDITION ULTIMATE EDITION
  $59.99 $69.99
PC Version of the game Included Included
Early Access to the Open Beta

Woods Operator Pack for immediate use in Modern Warfare and Warzone*
Confrontation Weapons Pack

Land, Sea and Air Pack (9 items)**

 
Battle Pass Bundle (1 Season Battle Pass + 20 Tier Skips)***

 

 

*Call of Duty: Modern Warfare / Call of Duty: Warzone on pre-order platform required to redeem Woods Operator and Blueprint. Sold/downloaded separately. Must be redeemed by Nov. 13, 2021.

**Appearance of final in-game version may vary.

***Battle Pass and Tier Skips will be accessible in Call of Duty: Black Ops Cold War once the first Battle Pass is made available in game. Battle Pass redemption applies to one season of Battle Pass only.

Pre-order

Pre-orders for COD Black Ops Cold War are closed, as you can now buy the game for PlayStation 4, Xbox One, and PC.

Create Your Own Character

CharlieIntel has reported that for the first time in a Call of Duty game, players will be able to create their own character in the campaign!

They note the following:

The Create your Character menu will let fans create the character’s gender, name, identity, back story, and more. Players will create a CIA dossier for themselves, and can redact or un-redact parts of the history they want to while building the character

How you shape the gender of the character affects the voice over as well for your own dialogue lines. 

You can also pick your place of birth and develop a background for your character. Raven has confirmed that there are no gameplay advantages or bonuses of selecting characters in certain ways. 

This is a pure cosmetic play to give players more choice of their gameplay in the campaign.

The game has also been confirmed to have multiple endings, and the decisions you make over the course of the game can drastically affect the outcome of the game.

Multiplayer

Perhaps the most important aspect of any Call of Duty game is without a doubt the multiplayer.

Modern Warfare has been an okay game in the grand scheme of Call of Duty games, but everyone is well aware of the dynamic combat that Treyarch can deliver.

We have yet to see a full multiplayer reveal for Cold War, but Activision confirmed that a full multiplayer reveal is scheduled for September 9th.

The only rumor we have is a YouTuber by the name of XclusiveAce who posted a video in June and claimed to know the following about Cold War, which Gfinity has noted below: 

  • The game will feature Zombies, Campaign, Multiplayer and Warzone
  • Set during the Cold War era
  • Game is in a good state with multiplayer maps almost done
  • The campaign is in a fully playable state but not all animations are complete
  • Warzone will feature a new map for the 2020 game set in Russia
  • Standard Mini-Map returns
  • There is also a compass
  • Swimming mechanic returns with water in multiplayer maps alongside water in the new Warzone map
  • Unlimited sprint is back
  • Interactable doors are not in regular multiplayer but will stay in Warzone
  • 10 multiplayer maps have been developed so far, more likely in the works. One map is “very small” and a boat on the Black Sea
  • “Tank” is the name of the map that was shown in the leaked gameplay earlier this year
  • Specialists do not return, but a Field Upgrade-like feature will be added
  • You can choose one piece of equipment 
  • Scorestreaks return
  • Dead Silence is currently not in the game
  • 150 Health with auto-heal
  • Create-A-Class is a Pick-10 and classic hybrid - no Gunsmith
  • 6v6 is the standard player count
  • No Gunfight
  • A multiplayer mode that takes place on various sections of the new Warzone map
  • EKIA is back
  • Two factions: CIA vs Spetsnaz
  • Boots on the ground movement similar to Black Ops 4 and has sliding (as well as a slide cancel feature)
  • Time-to-kill is faster than Black Ops 4
  • Strong SBMM
  • Swiming mechanics return
  • Loadout system is a pick 10/MW hybrid

The release was originally set for the end of Q3. However, XclusiveAce claims that the date has been tentatively pushed back until early Q4 (October/November).

Killstreaks

We do not know much regarding the killstreaks players will have access to in Black Ops Cold War.

But since this is a sequel to the original Black Ops, we can expect some of the following to be in the game: 

  • Artillery Strikes
  • Chopper Gunner
  • Counter UAV
  • Cruise Missile
  • Dogs
  • Napalm Strikes
  • RC-XD
  • UAV
  • VTOL

Scorestreaks was a heavy focus during the September 9th Multiplayer reveal, as Treyarch is implementing a feature that no other Call of Duty has done before.

Instead of your scorestreak meter being reset when you die, in Black Ops Cold War, it will carry over when you spawn in again.

Do not fear, as when you use a scorestreak, it will activate a cooldown so you cannot spam it over and over.

Treyarch had this to say regarding this new feature:

 "A dynamic and rewarding Scorestreak System means score is no longer lost on death, and you’ll earn score multipliers for stringing together multiple kills in the same life. You’ll also earn score for helping your team to play the objective, and each Scorestreak goes on a cool down after it’s used to prevent spamming."

As well, here are all the confirmed scorestreaks coming to the game along with how much score they will cost: 

  • RC-XD (600)
  • Spy Plane (800)
  • Artillery (1900)
  • Napalm Strike (2400)
  • Air Patrol (2750)
  • War Machine (3150)
  • Attack Helicopter (3750)
  • Chopper Gunner (6000)

Weapons

Here are all the rumored Black Ops Cold War weapons so far:

Assault Rifle

  • Daewoo K2 Assault Rifle
  • M16A2
  • M16A4
  • AK5
  • Krieg-6
  • Colt Commando
  • Type 15
  • Type 63

SMG

  • MP5
  • SOCIMI821 (UZI)
  • Skorpion
  • AK74u

LMG

  • RPK
  • Stoner

Snipers/Rifles

  • SKS
  • Remington 700/M40
  • L96

Pistols

  • Colt Revolver
  • 1911

Maps

Treyarch is known for having some of the best maps in Call of Duty games each year, and hopefully, this will once again be the case with Black Ops Cold War.

TheGamingRevolution on Twitter, who is one of the most well-known and trusted Call of Duty leakers, has noted the following code names for maps have been leaked: 

  • Black Sea
  • Cartel
  • K.G.B.
  • Miami
  • Moscow
  • Satellite
  • Tank
  • Tundra

There have also been rumors that Nuketown and Firing Range from the original Black Ops will be making a return.

Revealed during the September 9th Multiplayer reveal, Treyarch talked about five new maps that are going to be included when the game releases.

They also went into great detail about some of the backstories behind each of the maps, and how they are going to be different than previous maps.

The five maps are:

  • Miami - Set on the streets of downtown Miami, this map has a lot of dark alleyways and darkness.
  • Armada - This is a map set in the North Atlantic ocean, and features jet skies, boats and other ways to get around.
  • Satellite - This map is set in a wide and immersive dessert, and it takes place on the set of a crashed satellite. 
  • Moscow - This map is set in a hidden base in the capital of Russia.
  • Crossroads - The last map featured is a snow-filled one with a lot of ways to get around.

Perks

Like Modern Warfare, Black Ops Cold War will be a three-perk system.

TheGamingRevolution said that Dead Silence is a perk again in Black Ops Cold War.

 

Gfinity has noted the following perks have been spotted during the reveal along with some rumored ones: 

Perk 1

  • Engineer – Detect Enemy equipment and scorestreaks through walls.
  • Tactical Mask – Maximized resistance to Flashing and Stun grenade. Immune to gas. 
  • Flak Jacket – Take less damage from enemy explosives and Molotov fires. 

Perk 2

  • Scavenger – Replenish ammo from fallen players. 
  • Quartermaster – Recharge equipment over 25 seconds.
  • Tracker – See imprint of enemy footsteps. Aim at enemies to reveal them on your team’s mini-map. 

Perk 3

  • Cold Blooded – AI-controlled Scorestreaks will not target you. Player-controlled scorestreaks will not highlight you. Show up cold on Thermal. Players in vehicles won’t see your nameplates.
  • Ghost – Undetectable by enemy Spy Planes whenever you are moving, planting, or defusing bombs, or controlling Scorestreaks.
  • Ninja – Sprint more quietly. Resistant to Field Mic.

Game Modes

So far, Black Ops Cold War will include the following game modes:

  • Team Deathmatch
  • Hardpoint
  • Kill Confirmed
  • VIP
  • Ground War

Operators

It's safe to assume Sgt. Frank Woods is an Operator since he's a pre-order bonus available for immediate use in Call of Duty: Modern Warfare and Warzone.

Beta

October 9, 2020 Update: Players around world have been jumping into the now open beta for PS4 players.

Along with the first weekend of the beta officially kicking off, there are an ample amount of changes implemented into the game that make it vastly different than the Alpha.

Treyarch published a blog post detailing all the changes that were made in the downtime between alpha and beta. Check them out below!

MOVEMENT

Core Movement

  • Integrated updated locomotion animations and systems for walking, jogging, and sprinting.
  • Slightly increased acceleration when moving from a standstill.

Sprinting

  • Reduced or removed several sprint penalties that could leave the player in a state of reduced sprint speed. This results in more opportunities to use the Sprint Takeoff feature for a quick burst of speed when initiating a sprint.
  • Increased the time it takes to ramp down from maximum to minimum sprint speed for a smoother change of speed. This also slightly increases the time at which a player sprints at a faster pace.
  • Slightly adjusted camera bob during sprint to better align with updated movement animations.
  • Disabled Field of View increase when sprinting. This should provide a smoother in-game view and prevent a “floating camera” feeling when sprinting.
Sliding
  • Slightly reduced slide speed.
  • Increased the minimum amount of time a player must sprint before sliding to better align with time to reach max sprint speed. This means a player cannot immediately trigger a slide from a near-standstill.
  • Addressed an issue that allowed players to cancel a slide without the appropriate slowdown. We will continue to monitor and investigate any slide-cancel exploits.

WEAPONS / GUNSMITH

Gunsmith

  • Added a more detailed breakdown of statistics for each attachment, explaining in detail how each attachment influences its weapon’s stats.
  • Moved the Gunsmith UI button closer to the weapon for easier access.

Recoil and Firing Animations

  • Added new weapon recoil systems and firing animations with a comprehensive tuning pass for a revamped weapon firing feel on every weapon for both hip-fire and ADS.
  • Reworked and rebalanced all recoil patterns, impacting weapon balance and mastery across the board.
  • Full touch-up pass on animations across all weapons based on feedback.

Aim Down Sights (ADS)

  • Added new ADS weapon rendering technology for more realistic ADS perspective.
  • Smoothed out all ADS in/out transitions.

General Weapon Tuning

  • Made tuning changes to Alpha weapons that overperformed or underperformed, including increases to AK-74u recoil and ADS time, increasing LMG ammo capacity, and more.
Attachment Tuning
  • Full attachment balance pass to ensure all attachments stay relevant and balanced.

Sniper Rifles

  • Added aim assist on snipers for controller users for cross-platform balancing.
  • everal precision-aiming adjustments to help the sniping experience feel more fluid.
  • Sniper glint now displays more often and more reliably to help players understand when they are in danger.
  • Adjusted ADS time on sniper rifles.
  • Sniper rifles now requires higher hits on the body for one-hit eliminations (for example, upper chest instead of stomach, or upper arm instead of lower arm).
Frag Grenades
  • Reduced the fuse time on the Frag Grenade for Beta. Throw speed adjustments are targeted for launch.

VISUALS

Graphics

  • Improved graphical fidelity and performance across the board.

Lighting / Visibility

  • Adjusted lighting and character visibility throughout the Miami map for better overall visibility based on player feedback.

AUDIO

Weapon Audio

  • Added bass and punch to all weapon sounds by adjusting master EQ and compression output.
  • Added 3 presets to Audio Settings (Treyarch Mix, Bass Boost, and High Boost) to suit player preferences.
  • Redesigned several weapon audio layers, corrected audio decay playback, and added blending for interior/exterior sounds.
  • Polished reverb audio across all maps.

Footsteps

  • Crouch-walking now functions as a near-silent movement option available to all players, with or without the Ninja Perk.
  • ADS crouch-walking now makes the player’s footstep audio even quieter. Enemies should not hear the player when crouching outside of extreme close quarters.
  • While Ninja is equipped, core movements such as sprinting, jogging, and walking are now greatly reduced in volume and distance by roughly 50% compared to the Alpha.
  • ADS walking will also provide a significant stealth advantage when using Ninja.

Hit Marker Audio

  • Added new sounds for fatal and non-fatal hit markers.

Scorestreak Audio

  • General
    • Polished audio for several Scorestreaks.
  • Spy Plane Audio
    • Reduced the volume of the Spy Plane’s locational pings.
    • For the first time in a Black Ops game, Spy Plane pings are directional and locational based on where an enemy is when they are swept by the radar, allowing for pinpoint accuracy. As this is a new mechanic, we will continue to monitor and adjust as necessary.

Bullet Crack

  • Tweaked the bullet crack system to prevent players from hearing sounds when they shouldn’t, and vice versa.


SCORESTREAK SYSTEM

"We’ve increased the score reward for a number of objective-based game modes and objective score events to further incentive playing the objective in the Beta."

  • Objective score rewards have been increased in Domination, Kill Confirmed, and Hardpoint. These changes will reward any objective player and do not require or reward objective streaking.
  • Adjusted Scorestreak rewards to reduce Scorestreak spam and make Scorestreaks more rewarding. Players will need to go on higher streaks in a single life to earn top-tier Scorestreaks. The curve has been flattened out on the low end, and ramps up quickly as the player earns higher kill-streak numbers.
  • Reduced Scorestreak cooldowns to offset these changes and allow players to cycle through Scorestreaks more often.

SPAWNS

Miami

  • Full spawn pass for Team Deathmatch and Kill Confirmed modes on Miami with the goal of reducing the time to engagement and increasing the overall pace of 6v6 game modes.
  • Spawns at the ends of the map have been pulled in closer.
  • Added new spawns to get players back into the fight faster.
  • Adjusted the spawn logic to reduce the distance at which an enemy player will influence the enemy team’s spawn points.
Moscow

  • Added spawns across several modes to allow for more safe spawns in relation to enemy player locations at the time of a respawn.
Armada
  • Reduced how often players can be spawned at the rear of their home ship to reduce travel time back to engagements.
Crossroads
  • Adjusted Combined Arms: Domination spawn logic and spawn placement to keep players spawning closer to their owned objectives, reducing time to engagement and getting players back into the action faster.

Satellite

  • Adjusted spawn logic to allow for slightly easier spawn-flipping in certain modes instead of a team becoming spawn-trapped for an extended period.

VEHICLES

Vehicle Damage Tuning

  • Reworked the bullet damage mitigation model for Tanks to provide a more consistent experience across weapon classes. This fixes issues where some guns seemed inordinately more powerful against vehicles than others.
  • Adjusted the “Cavalry Lancer” weapon attachment to be more consistent across weapons, especially on LMGs. We will continue to keep a close eye on tuning this for launch.

Tanks

  • Reduced Tank health to make launchers and C4 more effective counters.
  • Reduced the deadliness of the Tank shell’s splash damage.

BUG FIXES

Character Models

  • Addressed an issue where a player disconnecting from the match during the loading sequence could result in that player’s character displaying an unnatural pose at the start of the game.
AK-74u
  • The AK-74u’s reload animations will no longer appear to skip.
RC-XD
  • Called in the Fun Police to address an issue that allowed players to ride around on a teammate’s RC-XD. Sorry.
Gunboat and Wakerunner
  • Fixed an issue where Wakerunners being deployed from a ship’s davits could cause the Gunboat to be flung into the ocean.
Motion Blur
  • Addressed an issue where the Motion Blur setting would not properly retain its settings.
Moscow Window
  • Addressed an issue where a player could become stuck when sliding through a window in Moscow.
Mantling
  • Tuned mantling at tall heights to ensure they are performed at a more natural speed.
  • Where necessary, map designs will be updated to restrict areas where mantling is not intended.
Moving Before Match Start
  • Addressed an issue that could allow players to begin moving before the match countdown timer had ended.
“Invisible” Weapons
  • Addressed an issue that could display an invisible third weapon when exiting a vehicle, preventing the player from being able to use any of their weapons.
After Action Report
  • Addressed an issue that would show incorrect Scoreboards in the After Action Report.
Stability
  • Addressed various stability issues encountered during the Alpha.

ADDITIONAL UPDATES / FEATURES

Ping System

  • Added locational Ping system across all MP modes, allowing players to ping objectives, loot, locations, and enemies for teammates during a match using D-pad left on controllers or Z on keyboards by default.
  • Alternate button layouts, like Bumper Ping and Bumper Ping Tactical, can be selected in the Gameplay Settings menu.

FOV Slider on All Platforms

  • Added Field of View (FOV) slider on all platforms to define the height and width of the player’s view in Settings.

HUD Visual Toggles

  • Added the ability to toggle visuals for the compass, enemy and ally health bars, hit markers, crosshairs, player names, and button hints in Settings.

Name Plates

  • Adjusted the ruleset around when friendly player names would show to reduce instances where friendly name plates would appear over enemies in certain situations.

Deadzones / Minimum Input Threshold

  • Expanded the options to reduce minimum stick input threshold (or “deadzone”) to 0.
  • NOTE: Setting this to 0 is only recommended for advanced users. Depending on controller hardware, setting this to low values can cause “stick drift”, which can engage the stick even when no input is given.

Kill Confirmed Score Limit

  • Our data from Alpha showed that Kill Confirmed was ending on time limit too frequently in the Alpha, so we’ve reduced the score limit to 65 for the Beta.

Start Spawn “Soft Freeze”

  • We’ve enabled the ability for players to rotate their Operator, swap weapons, ADS, and changes stances during the pre-round timer.

Progression

  • We’ll be introducing a deep progression system synchronized across Multiplayer, Zombies, and Warzone that deserves its own time in the spotlight, and we’ll have more details in a dedicated blog as we get closer to launch.
  • While players won’t see this full progression system in the Beta, you’ll be able to rank up to certain levels to unlock additional content throughout both Beta weekends.

Zombies

Revealed during the gameplay reveal was a brand new teaser at the end of the initial multiplayer reveal.

Check it out below!

 

September 30, 2020 Update:

Treyarch showcased all the new gameplay mechanics along with the story of zombies today. The eight minute reveal was one of the coolest we have seen from zombies, and it appears a lot of the classic components are present.

You can check out the full reveal trailer below. We will also go over some of the more important details.



The Activision Games Blog also posted some follow-up details on the game mode.

Here are some of the notes:

Story/Map

Now we finally know some of the background details of this year's zombies game mode. As Treyarch game modes have always followed some sort of story line, and this year is no exception.

The map itself is called Die Maschine and is set in the 1980s.

Here is the official overview of the map along with some details on the story itself:

As part of Requiem, a CIA-backed international response team led by Grigori Weaver from the original Black Ops story, operatives explore a World War II bunker that hasn’t only been ravaged by time...

While fighting to suppress the unnatural phenomena at this graffiti-skinned, boarded-up bunker, Requiem team members investigate what lies beneath this structure that’s been left to crumble after decades of disservice. Should they succeed, Requiem may uncover a cache of decades-old secrets that upend the global order.

At the same time, a Soviet-led division and rival to Requiem, the Omega Group, enters the fray. The Omega Group also has a keen interest in studying and harnessing the unexplained events and anomalies manifesting around the globe.

Between Requiem and Omega Group, there are plenty of characters who may aid or hinder your journey, while others have separate, unknown agendas that will be up to players to discover. Among this cast, there is one particular contact – Sam – who seems eager to share intel discovered from deep within the KGB.

Bolstered by various pieces of intel that players can track in-game, this incredible Zombies story will start to unfold in mysterious and unexpected ways...

 

Battle Pass

Zombies are getting their own unique battle pass. Similar to Warzone and Multiplayer, players will be able to rank up their battle pass the more they play and earn some sweet rewards.

Gameplay Mechanics

There are some brand new and returning gameplay mechanics going to be present in zombies this year.

Here are some of the notable ones the Activision Games Blog posted: 

Weapon Rarity - Similar to how the loot system works in Warzone, there are now going to be different weapon rarities found over the map. The higher the rarity the more damage the weapon will do.

Field Upgrades - A feature that is being implemented into multiplayer yet again, these are items that can be placed onto the map to help you in your fight against the horde.

Perks - Treyarch has confirmed that perks are making a return yet again. Some of the classic such as Juggernog and Speed Colaones are back, but this time with a Cold War workover.

Equipment - Grenades, C4, and more are going to be obtainable throughout the map.

Along with some of the new additions, we also saw during the trailer that the Mystery Box and Wall Weapons are back.

The final addition this year is the brand new feature called "Exfil."

This is for when you and your allies feel you are at the limit of your zombies game, and need to get out of dodge. Exfil will allow you to do so, but it will not be the easiest of tasks.

Here's how the Activision Games Blog describes Exfil:

Instead of perishing to the horde, Black Ops Cold War Zombies provides a new option to escape with your life when you’re feeling overrun... if you dare.

If the whole squad is in trouble, you can opt to exfiltrate the undead combat zone via helicopter. Although zombie spawns will be dialed up to 11, you should expect to earn some rewards if your squad completes this final push to survive.

Warzone

Call of Duty Black Ops Cold War Season 1 Roadmap.Activision Publishing, Inc.

A week before COD Black Ops Cold War released, Treyarch released a flurry of content and news, including the roadmap you see above, that makes the release much more exciting. They also noted some details regarding the prestige system along with the integration between Warzone and Black Ops Cold War.

Starting November 13th with the launch of Black Ops Cold War, and continuing with the release of Call of Duty: Black Ops Cold War Season One and beyond, Warzone players will begin seeing new Black Ops Cold War content coming to all modes of the Call of Duty Battle Royale experience, including a variety of exciting content indicated in the Roadmap image (above). This is only the beginning: Like every off-the-books clandestine operation, expect to uncover more secrets, and experience memorable moments as the Cold War heats up across Verdansk (and beyond) in the months and seasons ahead.

Some highlights from the roadmap include the release of the beloved multiplayer map Nuketown on the 24th. Furthermore, Black Ops Cold War Season One kicks off on December 10th, a month after the game releases.

This is also when we can expect the Warzone integration to begin, which we will now dive into.

Integration 

A lot is going to go down when Warzone and Black Ops Cold War merge sometime in December. It has been a rather confusing process, but Activison has cleared it up to some degree.

The same blog post that detailed the roadmap also noted the following features and images regarding the integration of the game mode.

Call of Duty Warzone future info.Activision Publishing, Inc.

"Worlds have collided! For the first time in Call of Duty history, Season One brings universal and synchronized player progression that works between Black Ops Cold War, Modern Warfare, and Warzone! Black Ops Cold War progression builds on a familiar and similar path to Modern Warfare while incorporating an innovative Prestige system, giving you more challenges and earnable content."

The blog post detailed some notable aspects of the leveling system and how the two will work, including news on a brand new prestige system!

Starting on Day One in Black Ops Cold War, players will begin the traditional progression path from Military Rank 1 to 55 to unlock new weapons, Perks, Wildcards, Scorestreaks, Field Upgrades, equipment, and more... and that’s just the beginning. Beyond this point, your Seasonal Prestige journey begins at Season Level 1.

After completing Military Ranks at Level 55, you’ll enter the Seasonal Leveling progression path and automatically earn your first Prestige at Season Level 1, keeping all of the Create-a-Class content you’ve unlocked already. During the Pre-Season period between launch and the beginning of Season One, you’ll have the opportunity to reach up to three Prestiges, as well as a Weapon Blueprint at Season Level 50:

  • Prestige 1 at Season Level 1
  • Prestige 2 and Weapon Blueprint at Season Level 50
  • Prestige 3 at Season Level 100

Weapons

Not only is your personal progression going to be transferred over between the two titles, but so will your weapons!

Every weapon you’ve unlocked in Modern Warfare, as well as every weapon you’re going to unlock in Black Ops Cold War, is planned to continue to be available in Warzone. This includes Modern Warfare Primary and Secondary weapons (including Blueprint variants). The current plan is for Warzone to also include all Primary and Secondary weapons available throughout the lifespan of Black Ops Cold War, including launch and Season weapons, as well as every single Weapon Blueprint. Naturally, this includes the assortment of free weapons you received during every Season of Modern Warfare, just for playing the game.

Note that your Modern Warfare and Black Ops Cold War weaponry will be shared with Warzone. We don’t currently have plans to remove any weapons from Warzone. You will not be able to use your Modern Warfare weapons in Black Ops Cold War, and vice versa.

Warzone shares weapon progression with both Black Ops Cold War and Modern Warfare.

Along with the integration with Weapons, the battle pass is also being seamlessly transitioned over:

Additional Intel: Black Ops Cold War and Warzone will share post-launch seasonal content through the Battle Pass system (including free tiers of content) and the Store.

  • Warzone Battle Pass system content and store purchases will continue to be available in Warzone. There are currently no plans to remove Warzone content.
  • Modern Warfare Battle Pass content earned and store purchases are planned to continue to be available in Modern Warfare and Warzone. While we continue to optimize for platforms and disk space, we plan to retain all Modern Warfare content for continued use in Warzone at least through the initial Black Ops Cold War seasons of content.
  • For Season One, expect a multitude of fresh and exciting Battle Pass items you can access both in Black Ops Cold War and Warzone.
  • While Season One Battle Pass content is accessible in Black Ops Cold War and Warzone, players will still be able to progress the Battle Pass by playing Modern Warfare.
  • Battle Pass content you unlock will be visible no matter which game you’re playing.

Patch Notes

On November 11, 2020, Treyarch published a blog post noting all of the changes they have made since the beta was live. Below are the high-level details from that post.

Launch Day Patch Notes

MULTIPLAYER

Modes

  • Additional Modes
    • Added modes since Beta:
      • Search & Destroy
      • Free-For-All
      • Hardcore Team Deathmatch
      • Hardcore Domination
      • Hardcore Kill Confirmed
      • Hardcore Search & Destroy
      • Hardcore Free-For-All
  • Fireteam: Dirty Bomb
    • Gameplay
      • Added Ammo Caches to Ruka and Alpine.
      • Added rappel lines to Alpine.
      • Players can now continue sprinting while equipping Armor Plates.
      • Players will now automatically be air deployed after 15 seconds in the overhead spawn view.
      • Both the downed player and player reviving will be locked in place during a revive to avoid the revive from failing.
      • Added the ability to Call for Help while downed.
      • Added support for bashing a door when beginning to sprint next to a door.
      • Added support for configurable squad wipe respawn delays based on squad size (squads of 1 have no additional squad wipe respawn delay).
      • Made adjustments to objective placements.
    • Dirty Bombs/Radiation
      • Arming progress will now display on the charge when arming a dirty bomb.
      • When arming the dirty bomb, lights on the charge will now show how many teammates are assisting in arming.
      • Improvements made to radiation visuals when in the overhead spawn view.
      • The line to safety while inside of a radiation zone will no longer point players toward out of bounds.
    • Loot
      • Radiation Vest item added to loot pool. This vest will prevent the wearer from taking radiation damage inside of the radiation zones.
      • Combat Bow, VTOL Escort, Cruise Missile, and Gunship added to loot pool.
      • Adjusted item spawn rates to reduce higher end Scorestreak frequency.
    • Vehicles
      • Reduced frequency of Hind spawn.
      • Adjusted vehicle drop timing to reduce the frequency of Hind, Tank, and FAV spawns.
      • Directional damage indicators now point toward the vehicle when taking explosive damage from a Hind or Chopper Gunner.
    • Ping
      • Added the ability to Ping while downed.
      • Added the ability to Ping from vehicles.
      • Added the ability to Ping downed teammates.
      • Added the ability to Ping Field Upgrades and thrown C4 explosives.
      • Added a center dot while freefalling and parachuting for more accurate pinging.
    • Miscellaneous
      • Made adjustments to the fireteam intro scene to better highlight the fireteam.
      • Added an in-game outro scene that highlights the winning fireteam.
      • Killcams and Best Plays will now prioritize downs instead of clean-ups.
    • Bug Fixes
      • Addressed an issue that would prevent objective waypoints from displaying in the overhead spawn view.
      • Addressed an issue where players could be killed as soon as they deployed via air.
      • Addressed a number of issues that would cause a player to spawn away from their intended teammate on the ground from the overhead spawn view.
      • Addressed an issue where players could not deposit Uranium into a dirty bomb.
      • Addressed an issue where the player could be considered out of bounds when deploying from the infil plane.
  • VIP Escort
    • Players can now quick-deploy parachute in Crossroads and Armada in VIP Escort.
    • The VIP is now taken into the helicopter by a winch operator upon exfil completion.
    • The exfil notification is now triggered when the VIP gets near an exfil helicopter in order to give the defending team more time to react.
      • Upon getting near the exfil site, the helicopter will begin lowering the fast rope, and all players in the match will be notified that the exfil process has begun.
      • Once the fast rope is lowered, the VIP can interact with the rope to hook up for exfil.
  • Combined Arms
    • Players can now quick-deploy parachute in Combined Arms game modes (where applicable).

Weapons/Gunsmith

  • New Weapons
    • Added new weapons in multiple categories:
      • FFAR 1 assault rifle
      • Bullfrog SMG
      • M60 LMG
      • DMR 14 tactical rifle
      • M79 special launcher
      • + more
  • Weapon Balance
    • Assault Rifles
      • Tuned general assault rifle performance closer to Krig 6 and XM4 Beta performance for better balance across the class.
      • Increased AK-47 recoil.
    • Submachine Guns
      • Reduced SMG effectiveness at longer ranges to counter the dominance of the class seen in the Beta.
    • Light Machine Guns
      • Increased LMG damage output to improve the effectiveness of the class.
      • Increased LMG ADS times.
    • Sniper Rifles
      • Adjusted aim assist to feel smoother yet require more skill and precision.
      • Slightly increased sniper rifle ADS times.
      • Sniper scope glint will now display more regularly.
    • Pistols
      • Decreased burst-fire pistol hip-fire accuracy.
      • Reduced burst-fire pistol max damage range.
    • Shotguns
      • Reduced semi-auto shotgun fire rate.
    • Launchers
      • Slightly increased inner damage of launcher rockets to allow for lethal damage when placed precisely.
    • Melee
      • Slightly reduced sprinting speed with the Knife equipped.
  • Recoil and Sight Alignment
    • Cleaned up issues with bullet direction and recoil to feel more intuitive and responsive.
      • In the Beta, the location of the player’s bullet was always based on the direction of their weapon, which could have a slight deviation to their eye-view perspective through the sights. These should now line up better across all iron sights and optics, providing more precision when ADS-firing.
  • Aim Assist Tuning
    • Adjusted a number of aim assist parameters to provide a more expected feel across weapon classes.
  • Aiming Down Sights (ADS)
    • Adjusted ADS transitions to make them smoother and more fluid.
    • Adjusted ADS sway to provide more dramatic feel while reducing weapon rotation.
    • Adjusted weapon pushback when firing in ADS to address cases where optic models could get too close to the player camera.
  • Attachments
    • Additional Attachments
      • Added more attachments to equip in the Gunsmith.
    • Attachment Balance
      • Updated balance for roughly half of the attachments across all weapons to increase viability across the board.
      • Reworked bonuses and penalties on Barrel attachments to better reflect relationship between ranges, muzzle velocities, and barrel length.
      • There are now Barrel attachments that offer shorter Barrel length for increased strafe speed movement, either when hip-firing or ADS-firing. This provides players with greater options for leaning into movement as a kit option.
      • Increased enemy reveal range when using the mounted light attachment.
    • Attachment Descriptions
      • Updated names, descriptions, and statistics categories for weapons to provide a clearer picture of functionality and authenticity.
  • Dual Wield
    • Added the ability to dual-wield pistols.
  • Weapon Levels
    • Increased primary weapon levels from 40 to 55.
  • Stationary Turrets
    • Increased use radius of stationary turrets.

Movement

  • Sliding
    • Shortened slide length.
    • Reduced slide speed.
      • Sliding is intended as an escape mechanic or quick entrance into crouch or cover. It’s not intended to be over-used during engagements, or to be too advantageous in close quarters. We’ve shortened the slide length and reduced its speed to address these goals.
    • Ending a sprint to fire is now faster than sliding to fire.
      • In the Beta, it was faster to fire your weapon from a sprint by sliding than by simply ending your sprint to fire. This has been fixed so that ending a sprint to fire is the faster way to get your gun up, and sliding to fire is no longer faster. 
  • Mantling
    • Increased speeds for all mantles.

Scorestreaks

  • Additional Scorestreaks
    • Added new Scorestreaks since Beta:
      • Combat Bow
      • Armor
      • Care Package
      • Cruise Missile
      • VTOL Escort
      • Gunship
  • Earn Rate
    • Improved score event tuning and Scorestreak earn potential across all modes.
    • Increased score bonus thresholds at 10-kill and 15-kill streaks to make high streaks feel more rewarding, and to help boost score to higher-end Scorestreaks.
      • In the Beta, Scorestreaks were being earned more often than intended in several game modes, so we’ve made tuning adjustments to bring the overall earn rate down. On the other hand, because even top players were having a hard time getting to the highest Scorestreaks, we’ve increased the score bonus thresholds for higher kill streaks.
  • Scorestreak Tuning
    • Attack Helicopter
      • Increased Attack Helicopter damage from 5-hit kill to 3-hit kill.
    • Chopper Gunner
      • Slightly reduced Chopper Gunner duration and damage.
  • Costs
    • Balance adjustment to all Scorestreak costs.
  • UI
    • Added a numerical display showing remaining score required to earn your equipped Scorestreaks, which appears briefly on respawn and after closing the Scoreboard.
    • Improved Scorestreak tablet cursor speed.
    • Improved visibility of Scorestreak tablet red dots for indoor enemies.
  • Cooldowns
    • Added variation to Scorestreak cooldowns to allow for more interesting player choices and strategy, while also reducing low-end Scorestreak spam.
  • Miscellaneous
    • Updated default Scorestreak selection.
    • Updated Scorestreak descriptions with more detail on new functionality.
    • Improved rumble/camera shake on Scorestreak events.

Spawns

  • General spawn adjustments across all modes.
  • Enemies in Gunboats will now properly cancel spawns within their line of sight.

Perks

  • Flak Jacket
    • Flak Jacket damage reduction reduced by 5%.
  • Paranoia
    • Updated the sound for when an enemy is aiming at you with Paranoia equipped.

Equipment

  • Frag
    • Improved Frag throwback speed.
  • Stim Shot
    • Cooldown increased from 8 seconds to 11 seconds.
  • Decoy
    • Duration reduced from 20 seconds to 15 seconds.
    • Decoy will now play a static sound effect every few seconds, so attentive players can discern fake footsteps from real ones.

Field Upgrades

  • Field Mic
    • Field Mic listening radius reduced by 10%.
    • Field Mic cooldown increased to from 3:00 to 3:30.

Features

  • Added Military Ranks up to 55 in standard player progression.
  • Added Seasonal Prestige player progression system, beginning at launch after completing Military Rank 55.
  • Added Challenges for Campaign, Multiplayer, and Zombies.
  • Added unlockable Weapon Camos.
  • Player and weapon customization now available.
  • Added Combat Record.
  • Added Theater support.
  • Added Multiplayer bot support.
  • Added Finishing Move support.
  • Added Weapon Inspect support.

AUDIO

Game Audio

  • General
    • Polished volumes and sound falloffs for weapons, foley audio, ambient systems, and map transitions.
    • Additional map sound design improvements.
  • Gameplay Audio
    • Improved weapon and footstep sounds.
    • Improved hit marker sounds.
    • Improved player damage feedback sounds.
  • Acoustics
    • Polished acoustics systems that simulate how sounds travel through/around geometry.
      • Since the Beta, we’ve created new reverbs for multiple areas, polished filter values so full occlusion now sounds more natural, and tweaked the way interior and exterior sounds blend as you move through spaces.
    • Tuned acoustics of every map.
      • This affects how the map geometry influences every sound, from reverb (how sounds bounce and echo) to occlusion (how objects block sound waves). Map acoustics are based on physical simulations of sound waves travelling through the map. As a result, all sounds should feel even more immersive and realistic, with a high level of fidelity.
  • Music Player
    • Added Music Player, allowing players to listen to music tracks unlocked by playing the game.
    • Players can select tracks as their menu music or in-game music.
  • Audio Presets
    • Added multiple audio mix presets.

What are your thoughts about the new Call of Duty game? Let us know in the comments section below!

Read more:

Everything You Need To Know About Call of Duty: Modern Warfare Season 6

6 Best Guns To Use In Call of Duty: Modern Warfare Multiplayer

5 Best Call of Duty: Modern Warfare Maps

 

Top image via Activision

This article was written by Nick Farrell, a full-time university student who loves talking and writing about video games.

Tags: call of duty